AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on iOS in France: Q4 2022
Discover the performance of the top 5 2D realistic games on iOS in France during Q4 2022, featuring trends in downloads, revenue, and active users.
In Q4 2022, the iOS platform in France saw significant activity among the top 5 2D realistic games. Here’s a detailed look at their performance based on data from Sensor Tower.
Stormshot: Isle of Adventure, developed by FunPlus International AG, experienced a remarkable increase in weekly revenue, starting at $488 in late September and peaking at approximately $22.6K by the end of December. Weekly downloads saw a sharp decline from 55.9K in early October to around 7.1K by the end of December. Active users fluctuated, starting at 21.6K and reaching a high of 48K in mid-October before stabilizing around 33.5K in late December.
THTH: Love Is a Game NETFLIX, by Netflix, Inc., showed impressive growth in weekly downloads, skyrocketing from around 4.5K in early December to 180.7K by the end of the month. Revenue followed a similar trend, with a notable increase to $2.8K in the final week of December. Active users surged dramatically, starting at 4.3K and reaching nearly 297.3K by the end of the quarter.
MADFUT 23, from Madfut, maintained a steady performance in weekly downloads, starting at 109.2K in mid-October and stabilizing around 8.6K by late December. Active users saw a decline from 54K in mid-October to approximately 27.9K by the end of December.
Woodoku - Wood Block Puzzles, by Tripledot Studios, had a consistent weekly download rate, peaking at 30.9K in late October and ending the quarter at about 14K. Revenue was minimal, with negligible earnings reported. Active users remained relatively stable, starting at 103.1K in late September and ending at approximately 108K by the end of December.
8 Ball Pool™, developed by Miniclip.com, exhibited steady weekly revenue, starting at $9.8K in late September and peaking at $15.8K by the end of December. Downloads followed a similar pattern, beginning at 8.9K and reaching 15.2K in the final week of December. Active users varied, starting at 348.7K and peaking at 390.7K in mid-December before ending the quarter at 373K.
For more insights and detailed data, visit Sensor Tower.